The latest thing in Quill is the White Box, which adds some RPG elements and changes the setting to a classic fantasy world. Adventure follows!)
Adventure: The Demon Haunted Tower
To Guhlo Chom, Keeper of Tomes, member of the Parliament of Beggars,
All librarians are like to us dwarves, after a fashion. You know the value of quiet, of darkness, and of old things well-used. This natural kinship was clear as new crystal when we met in the shadows of the Haunted Forest, and it is on the bond forged in those dark events I must now rely. I write you for aid, one old Beggar to another.
I continue to search for the treasure my father failed to find, and my path has led me to a village. I thought at first a blight had fallen on the land. The little town is ringed with farms bearing no more than miserable dead crops, and this at the height of the harvesting season. But as my feet carried my past this tragic scene and into the village proper, the ill cause became evident.
A grim tower of obsidian looms over the village like stalagmite ready to fall. The people of this poor place, drenched in dread, tell me the building appeared full-formed on a moonless night some weels ago, and that they have suffered since. The crops withered. The livestock froths and stamps itself to death. The children have grown silent and cold. The dogs are gone. A clever woman like yourself knows what this must mean.
Rumors echo around this place as to who lives atop this poisonous fang, but I have come to believe a sickened weaver of magics is the cause of this. I heard tell of a band of broad-backed youths who tried to approach the tower and were surned away by an invisible magic defence. I have seen such things used by those practiced in the arcane arts.
There is one precious book in particular which has the information this suffering town needs: the Spire Libiris. You know me to be a dwarf who respects the knowledge of elders and would treat this book as the invaluable treasure it is. I must borrow it, Guhlo. This town needs to kill that blasted wizard, and I must help them if I am to find the information I need. As a Beggar, and as a one-time axe-mate against the dark creatures of the forest, I beg your aid. I ever be,
Result: Guhlo wishes Karlsek well but cannot send the book. Instead he has scratched out a relevant page from the book to help. Karlsek enters the tower, faces many trials, and faces the wizard. Despite his power Karlsek finally bests him, and he agrees to leave and never return. (see QWB for details)