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Quill White Box, pt 2- Some Friendships Never Die

Adventure: Uncharted Waters

Irina Raveneye, whose darkness rivals the deepest mines of Khaazimn –

I gave you little reason to love me when we met. I sent your pack of croaking undead to the void, may their souls slumber in eternity. But you had something I needed. You may not forgive me for slaying your minions and taking what you thought was yours, but I know you respect my motive. After all: for those as long-lived as you and I, possession is a mere matter of patience.

The runestone I claimed from you leads me toward its kin, toward my father’s unclaimed treasure. It has led me to a dark tower. I took my prize from a cruel one there, just as I took mine for you. Now it guides me to mysterious emerald waters. And this insistent woman.

Greystroke says she knows how to find Bloodfyre Isle. Unlikely. This spit of earth is ever shrouded by an unnatural fog. And yet I must find my way there. The fool thinks an old captain made it to those shores, and could be asked how he did it. His death was hardly more than a span ago; his tongue should still be mostly whole. And I would be iron beholden if you would get him talking again, to hear the truth of it from his own dead lips.

A promise of booty is enough to get most pirates up from their barstools. A promise of a dead captain’s hidden prize galleon would get them to sell their own eyes. But Greystoke has no ken of the true treasure to be found on that island.

The expedition part of this business you can leave to me. I have plied the underground seas enough to handle a trip on the sun-burned ones. But I must beseech you to come to my aid. Leave your catacombs and see how the tale of the dwarf and the necromancer’s stone has progressed. I ever be,

Yours,

Karlsek Haukrison

Postscrivening – They say the old captain killed the crew of his galleon and left them on Bloodfyre. Betrayed pirated would make fair revenants, I dare say.

Result: Irina puts the past aside and aids Karlsek in bringing the captain back to life. Armed with the location of Bloodfyre Isle, the dwarf hires a pirate band. He lets them keep the galleon’s riches, but finds something different for himself.

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