The latest issue of The Atlantic features an article on a PC game used to train soldiers on counterinsurgency tactics. Good article, and I found myself compelled by the isometric pixel illustration which accompanied it. The artist, Nana Rausch of QuickHoney, was kind enough to answer a few questions for us.
You’ve done quite a bit of birdview pixel art for magazines (Maxim, Fortune, et al. recently). Any insights as to the popularity of this style of illustration?
The article makes reference to the SimCity series of games. Did this influence your illustration at all, or did you depart from it?
What software do you use?
One of the impressive (and fun) aspects of pixel art is the illustrator’s ability to work past the inherent limitations in line and detail. For example, three pixels become a bullet hole, or a single-pixel strip of white makes an ovoid shape into a slab of fish. What is your favorite detail in this illustration?
What games are you playing right now?
One reply on “Five Question Friday: Nana Rausch, pixel artist”
Great interview Mr. Livingston! Keep the great articles coming!