Simon’s Quest – Retrogame Review

I found myself in a debate recently about which of the NES Castlevania series is the best. Yes, it gets like that sometimes. One person insisted that 2 was superior to the others. The last time I had played that game was when it was first released, and I had finished it in less than a day. My memories of it were of the “meh” variety.

Worth a replay, yes?

Now, I’m guessing that I had the Nintendo Power mag (pictured right), because I just don’t see how I could have beaten this beast without some tips. What the hell are these crystals for? How do I know when to use the garlic to reveal hidden helpers? And just where am I, anyway?

Simon’s Quest took the action RPG genre several steps forward. The linear whip-and-slash of the first was gone, replaced by an open world approach. Feel free to gad about talking to people as much as you like, searching for clues about how to break this curse you’ve gone and gotten all over yourself. If you’re up for a little retrogame action, aren’t ashamed to use gamefaqs,com, and have a few hours, load ‘er up.

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