Blog

  • Lend Your Talent… IN SPACE!

    There are many things I love about being alive today. One of these is the ease of collaboration on creative projects what with this whole internet thing I’ve heard so much about.

    I have a podcast.  A space opera adventure serial. Once every two weeks, I assume the persona of gentleman starpilot Zeno Stede and send a ~10 minute voicemail to his sister Tira back at the home station. It’s fun. Check it out, if that’s your kind of thing.

    If that’s your kind of thing to write or read aloud, I’d love to hear from you. I’m sure Zeno wouldn’t mind lending the mike to a buddy for an episode. Or maybe you write or perform music, and think Tira might like to hear what the wetware bards of the Ghost Parade are playing these days. Maybe comics are your thing, or crocheted spaceliners.

    We should chat sometime. This is the beauty of our era: we can! Email me at wakingcassandra at gmail dot com to discuss sans pressure or just to nerd out about space.

  • Podcasting and Open Source Life

    My latest project is a serialized fiction podcast, which means I need some tech. Fortunately for me, I live in the future.

    Recording/editing software. I need to record my voice, clean it up, cut in intro and extro etc. Enter Audacity. For free. Plug in Ye Olde Headset and we’re go.

    So, that’s all well and good. Basics covered. Now how about some music? Unless I find a baritone horn and remember my high school band days, I’ve got nothing. And I’ve never composed a thing.

    And along comes Otomata, an Online Generative Musical Sequencer. Whatever that means. Either way, after a little playing around I’ve got some theme music.

    Next up, cover art. Turns out you need something akin to an album cover. So, now what?

    The story’s a space adventure, so a starscape would be good. Oh, don’t worry. Some dude’s developed software to generate them. For free. Pull it into the GiMP (opensource image editing) for tweaking.

    Image is set, now I need to get some text on there. I could go with one of the default fonts. But what fun would that be? Might as well grab something from the professional fontsmiths at Blambot, who have a free fonts license.

    Pulp-O-Mizer_Cover_Image (1)

     

     Hmmm… a serialized space adventure? Sounds like something from the era of pulp fiction and radio dramas. Man, making an old-timey magazine cover would be awesome for getting the word out. Too bad I can’t… oh wait. The pulp-o-mizer.

    Seriously. Get yourself some free stuff and use it to make things.

     

  • Tor’s Fiction Affliction – Genre-benders and Urban Fantasy

    In my previous post, I looked at Tor’s Fiction Affliction lists of new titles in a given month, curious as to how many are first-timers. Here are the stats on genre-benders and urban fantasy.

    Genre-benders seem to be where the newbies are. Five of the nineteen appear to be by first-time writers!

    Three in urban fantasy, too.

    Thus, there is hope. Next we’ll go on a little journey through the publisher who are putting forth these books, and see what their collective deal is.

     

  • Tor’s Fantasy Fiction Affliction — First Timers?

    UPDATED for Sci-Fi 8/27

    I love me some Tor.com. I really do. These people really know what’s up, so when they post their Fiction Affliction lists of new titles every month, we can safely assume these to be The Deal.

    As someone who is actively working to become a first-time professionally-published novelist, I figured I’d take a look and see who’s making the list. So let’s start with fantasy releases in September. Also, sci-fi.

    Of the nineteen fantasy listings:

    • 9 are sequels.
    • 2 are anthologies.
    • 5 are written by well-established novelists.

    That leaves two newbies.

    The Scroll of Years: A Gaunt and Bone NovelChris Willrich

    Willrich’s Gaunt and Bone stories have appeared in several pro magazines over the last decade or so. So, that leaves one.

    The Grim Company (Grim Company #1)Luke Scull

    This dude is a videogame designer, and this is his first foray into straight-up fiction. Still, he’s got some cred.

    Sci-fi:

    • 7 sequels
    • 1 anthology
    • 1 established novelist
    • 1 prolific short-story writer

     

    Wowza. I don’t know if there’s anything to infer from this — I firmly believe that quality work matters more than anything when editors and agents make decisions. Nonetheless, interesting.

    Tor does a great job of keeping up posted on debuts as well, which is cool.  Example.

    I’ll be keeping track of the other Fiction Affliction posts this month. The one I’m pitching now is more of genre-bender, so I’ll be looking closely at that post.

  • Say Yes to Storynexus

    Let me begin by saying that I am very much pro- Storynexus. I’ve built two worlds with this interactive fiction system, both of them parts of larger universes. I would recommend cobbling something together to any writer. Please find my reasoning below.

    All the worlds should do this.

    Seriously. The tool is easy to use, allows for as much complexity as you want, and lets people interact with little stories or epic arcs in-world in a casual gaming fashion. Somebody get on the horn with Norton Juster and tell him to spend a few weeks rocking some interactive Phantom Tollbooth action.

    Using The Phantom Tollbooth as an example, the writer can let the reader grind around in Dictionopolis running missions for King Azaz or playing spy for Digitopolis and planning a coup. That damned Awful Dynne shows up at random intervals unless you find the secret to beating him, and Alec Bings needs your help to keep his head from driving into the ground.

    Let me emphasize that grinding thing. You can let the players set the pace of the story. Somebody wants to kick it with Chroma the Great, trying out all of the results of the related cards? No problem. They can move on with the big plot whenever they want.

    Put some on meat them bones.

    In writing The Annwn Simulation 1985,  I got to play with some of the stuff which would have been useless in the novel. Magic punk bards on tour? What would have been indulgent padding in the prose piece made for one of the most fun game stories.

    I built this world when I was stuck on my latest novel. The characters had started getting into the real meat of the story, and I just couldn’t seem to push through it. I was bogged down in world-building problems (aka plotholes). How did the fairies get to our world, exactly? And why can’t they go back? And is this simulation, like, housed somewhere or what?

    It just so happened that Failbetter opened the Storynexus tool to the general populace around the same time. I took some time off from straight prose writing and spent the next month or so writing quests and cards. This forced me to operate in the world without having to worry about whether or not the MC’s beliefs and failings were coming through.

    Give ’em what they want.

    Letting the player run around making the choices — choices with actual consequences — as they try to solve the game’s overarching mystery is a very different challenge from novel-writing, but requires a very similar problem-solving ability. Sure, my MC chose her path. But what would her life have been like if she chose another one? What choices can I provide which will let the player feel like an actual participant in their fate? And you get to explore the paths the MC shunned, which is just rad.

    A bit at a time.

    You can out as much text on the cards as you want, but for the most part it’s better to keep things short. This means I could crank out a card during a break at work without having to worry about getting back into the scene or chapter or section or whatever. When you spend a year writing a novel, being able to get something actually accomplished and usable in less than half an hour is a really good feeling.

    Build as you go.

    So, you build up a few locations, some fun little quests, and a large story. You want to add more later, well you can go right ahead. The bones are there, so adding episodic content is just a matter of writing a few new cards.

     

    My experience with the community has been very positive, and the players who have reached out to me have all been cool. My vote — get building.

  • The End of Cassandra

    I believe I have completed my work on the Waking Cassandra project. There may still be a story about Lucerne in Japan… but for now, it’s complete.  This is the announcement I sent to the mailing list:

    Hello, friend and dreamer.

    You’re getting this because you have expressed some interest in my games, The Nightmare Maze or The Sons of the Cherry.  If you don’t want the rare email from me, please reply with “No, thank you” in the subject line. 

    The story of poor Vespasian continues.

    The Gillingham Problem: In this game, you must stave off madness in order to solve the mystery of a man’s dark dreams. Every choice has a chance of going poorly…. Find the rest of the story at: http://gillingham.storynexus.com/s. Please consider this an invitation to playtest the game — if you have any issues, please contact me here.

    Also, the stage play has been made available for purchase on Kindle. See how this chapter of the story ends! Find it here.

    Thanks once again for your support and interest. Pleasant dreams.

    I decided to put the play out there on Amazon for anyone interested in giving it a look. Since people made it to my mailing list after playing one of the games, I’m not really sure how many would eve consider it — but it’s out there for anyone who is. So much better than sitting in a drawer, I say.
  • The Catalog

    Finally took some time to organize my writing folder. And just since I’m a wacko, here’s a catalog of what I found.

    DHKA.com articles.
    The old blog.
    A coded story hidden in a book.
    A book about fairies and computers.
    A sci-fi book retelling an irish myth.
    My first Nano novel – space opera
    A sci-fi TV Pilot.
    Some flavor text for an old game (Arcanum)
    Several missions for a game which has yet to be released.
    Interactive fiction — nightmares
    Interactive fiction — Revolutionary War
    A mission for Star Wars: Galactic Battlegrounds (took runner-up for that one!)
    Several issues of a magazine.
    My version of Episode I.
    A play about geeks.
    A play in space
    A play about nightmares.
    A story about a barbershop.
    A story I wrote for a WoW contest.
    A story about time and Civil Service.
    A story about living in virtual reality.
    Three stories currently on sub.
    And a whole bunch of false starts.

    Feels good to go through it like that. Over a decade of stuff. But, I swear, the NEXT one’ll be the good one!

  • Kindle Worlds

    I’ve been waiting for this, or something very similar.

    Get ready for Kindle Worlds, a place for you to publish fan fiction inspired by popular books, shows, movies, comics, music, and games. With Kindle Worlds, you can write new stories based on featured Worlds, engage an audience of readers, and earn royalties. Amazon Publishing has secured licenses from Warner Bros. Television Group’s Alloy Entertainment for Gossip GirlPretty Little Liars, and The Vampire Diaries, with licenses for more Worlds on the way.

    I’ve spoken on this subject before (here, and here), and as long as we can find a way to do this which works well for the originating author and the fan authors, I’m all for it.

     

  • World of the Season Runner-up

    My most recent game, The Annwn Simulation 1985, has been awarded runner-up in the Storynexus World of the Season Winter 2013 contest!

    We’ve only got one winner this time, but the judges commended two runners-up in particular:

    The Storynexus community is one cool group of cats, and I’m very pleased to have been considered. And now I can call myself “Failbetter Accredited Architect”, which is totally righteous.

  • Reader / Writer Collaboration — The Word is Getting Out

    This is what I’m talking about, people!

    Very glad to see The Literary Platform’s piece entitled ‘The rise of writer/fan collaboration’.

    While as recently as 15 years ago the writer was simply handing words down from the mountain top, now, through blogging and twitter, writers are in constant conversation with their readers and each other. The next twist in the tale may be writers actually collaborating with their audience.

    I’ve been banging this particular drum for a while now, and Farnell has hit the high points of what has taken place since then. Gaiman’s recent Calendar of Tales makes an appearance, as does Adam Christopher’s World Builder project, which I posted about a while back.

    There must be more going on out there, but to see the two biggies on a big site like the Lit Platform is good news, especially as I continue work on my own project. Now if I could just get an agent to read my book….

    But perhaps I’m approaching this the wrong way. I’m sending around a query letter for the novel with a note about the interactive fiction portion. Maybe I should hit ’em with the big idea first.