{"id":1071,"date":"2012-12-04T13:29:47","date_gmt":"2012-12-04T18:29:47","guid":{"rendered":"http:\/\/galaxyalex.com\/?p=1071"},"modified":"2012-12-04T13:39:12","modified_gmt":"2012-12-04T18:39:12","slug":"the-annwn-simulation-1985-announcement-and-development-notes","status":"publish","type":"post","link":"https:\/\/galaxyalex.com\/?p=1071","title":{"rendered":"The Annwn Simulation 1985 &#8212; Announcement and Development Notes"},"content":{"rendered":"<p>My latest interactive fiction effort, <a href=\"http:\/\/annwn1985.storynexus.com\"><em>The Annwn Simulation 1985<\/em><\/a>, is playable and &#8212; I think &#8212; <a href=\"http:\/\/annwn1985.storynexus.com\/s\"><img decoding=\"async\" class=\"alignright size-full wp-image-1073\" title=\"annwn\" src=\"https:\/\/galaxyalex.com\/wp-content\/uploads\/2012\/12\/annwn.bmp\" alt=\"\" \/><\/a><strong>complete<\/strong>. It was a blast to work on, and the <a href=\"http:\/\/about.failbettergames.com\/\">Failbetter<\/a> people\/community have been awesome.<\/p>\n<p>The post below is in two parts: the tale of the <strong>development process<\/strong>, and then some collected <strong>notes<\/strong>.<\/p>\n<p><strong>The Making<\/strong><\/p>\n<p>There I was, two-thirds of the way through draft one of a <strong>novel<\/strong>. And then I get the email that Failbetter had opened their dev tools. How could I resist? \u00a0I figured I&#8217;d cobble something together and use it to flesh out the world-building. Just <strong>a fun exercise<\/strong> to attack the universe of the novel in a different way.<\/p>\n<p>Fast-forward many hours. Far more hours than I had planned on. But once the process began, I couldn&#8217;t simply <strong>end<\/strong> it. What was meant to be a diversion had developed into a stand-alone piece with its own structure.<\/p>\n<p>October 15th &#8212; The tools are released.<\/p>\n<p>November 14th &#8212; My game is ready for playtesting.<\/p>\n<p>One of the cool things about a Storynexus game is that you build a world, and then <strong>put stories in it<\/strong>. (As opposed to, say, the Choice of Games stuff I&#8217;ve done. One is not better than the other, of course; they are two very different ways to tell interactive stories.) In the Annwn game, I knew I would be adding some more content as it came to me. I had built out a few main storylines, but still wanted to give people who were interested in the Bard option some more to do. But that would come later.<\/p>\n<p>Well, the two friends who gave me feedback both said they played bards. Oops.<\/p>\n<p>So, back to development. It was at this point that I took a closer look at the content design patterns listed <a href=\"http:\/\/wiki.failbettergames.com\/wiki:content-design-patterns\">in the Failbetter wiki<\/a>. And the <strong>freakout<\/strong> began. All of my storylines followed the Venture model, the simplest content design format. People said they were having fun with the whole grind-a-stat-and-come-back thing, but the wiki had several examples of other ways to make a story interactive. Sure, I had worked in a few <strong>moral forks<\/strong>, but the actual gameplay was pretty repetitive and grindy.<\/p>\n<p>December 4th, 12:30AM &#8212; A reworked main storyline. New questlines. Revised questlines to add variety of play. Polishing.<\/p>\n<p>It wasn&#8217;t as bad as I had originally feared, once I took a closer look. A few of the existing questlines lent themselves to different design formats very readily. I just needed to have a <strong>better understanding<\/strong> of what structures have been proven to work.<\/p>\n<p>And now I&#8217;ve taken it as far as I plan to. For now. &lt;ominous lightning&gt;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Notes. WARNING &#8211; SPOILERS<\/strong><\/p>\n<p>Why am I putting my notes here, you ask? Well, this blog is for me too, right?<\/p>\n<p><span style=\"text-decoration: underline;\"><em>The Main questline<\/em><\/span> (Jackyl) is a <a href=\"http:\/\/wiki.failbettergames.com\/wiki:grandfather-clock\">Grandfather Clock<\/a>. Hour hand is a simple chain (ending in a flavor choice). Minute hand varies.<\/p>\n<p>The first two hours take place mainly in Arrell, and are meant to introduce the world and let people play around with the various options\/skills\/character types.<\/p>\n<p><span style=\"text-decoration: underline;\">Hour 1:<\/span> The <em>Loremaster<\/em> quest. A <a href=\"http:\/\/wiki.failbettergames.com\/wiki:simple-chain\">simple chain<\/a>.<\/p>\n<p><span style=\"text-decoration: underline;\">Tick 1<\/span>: First contact from the enemy. This kicks off the main mystery of the game &#8212; why does this complete stranger want me to stay out of Annwn?<\/p>\n<p><span style=\"text-decoration: underline;\">Hour 2:<\/span> <em>Fully-Armed<\/em> quest. This is sort of a <a href=\"http:\/\/wiki.failbettergames.com\/wiki:midnight-staircase\">Midnight Staircase,<\/a> in that the player must choose from various grind options to get the cash needed to outfit herself.<\/p>\n<p><span style=\"text-decoration: underline;\">Tick 2<\/span>: Second contact from the enemy.<\/p>\n<p>Midpoint. Player character starts to pursue the enemy. Action mode.<\/p>\n<p><span style=\"text-decoration: underline;\">Hour 3<\/span>: <em>The Curl and Lock<\/em> quest. A <a href=\"http:\/\/wiki.failbettergames.com\/wiki:beggars-banquet\">Beggar&#8217;s Banquet<\/a> (<a href=\"http:\/\/wiki.failbettergames.com\/wiki:pyramid\">pyramid<\/a> form), where in many cases the toll can be avoided if the player has played some of the other content, as in the <a href=\"http:\/\/wiki.failbettergames.com\/wiki:road-with-many-faces\">Road With Many Faces<\/a>. See Other Quests below.<\/p>\n<p><span style=\"text-decoration: underline;\">Tick 3:<\/span>\u00a0How to get to Jackyl revealed.<\/p>\n<p><span style=\"text-decoration: underline;\">Hour 4<\/span>: Getting fairy gold. In order to purchase the key item, the PC must raise some funds. There are many ways to do this, and no single best way. See <em>Fairy Gold Quests<\/em> below.<\/p>\n<p><span style=\"text-decoration: underline;\">Tick 4:<\/span> Key item (magic girdle) acquired.<\/p>\n<p><span style=\"text-decoration: underline;\">Final hour:<\/span> Confrontation, mystery solved, and decision made. This is a single card.<\/p>\n<p><span style=\"text-decoration: underline;\">Tick 5:<\/span> End Game.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\"><em>Fairy Gold Quests.<\/em><\/span><\/p>\n<p><em>Juicer and Keeper Questlines.<\/em>\u00a0These are the primary <a href=\"http:\/\/wiki.failbettergames.com\/wiki:venture\">ventures<\/a>. A decision is made early on as to which career to pursue. After the <em>Becoming<\/em> quests in Arrell, the Annwn quests end in moral forks which return various amounts of fairy gold.<\/p>\n<p><em>\u00a0Gladsome Beast.<\/em>\u00a0A <a href=\"http:\/\/wiki.failbettergames.com\/wiki:python\">Hydra<\/a>.<\/p>\n<p><em>The Concert Season<\/em>: A <a href=\"http:\/\/wiki.failbettergames.com\/wiki:carousel\">Carousel<\/a>, in which one of the options for the final tier gives fairy gold.<\/p>\n<p><span style=\"text-decoration: underline;\"><em>Other Quests:<\/em><\/span><\/p>\n<p><em>The Arcade<\/em>. A venture which can make becoming a juicer easier.<\/p>\n<p><em>Zaxxon.<\/em>\u00a0Venture. Adds options to later quests.<\/p>\n<p><em>The Cottingwoods<\/em>: Inverted pyramid &#8212; as your research advances, the more options there are to pursue. Adds options to other quests.<\/p>\n<p><em>Cartogromancy<\/em>: Venture.\u00a0Adds options to other quests.<\/p>\n<p><em>The Private Concert<\/em>. A Midnight Staircase with a possible End Game.<\/p>\n<p><span style=\"text-decoration: underline;\">Stats:<\/span><\/p>\n<p>12 questlines, plus one main quest.<\/p>\n<p>122 functional storylets<\/p>\n<p>74 qualities<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My latest interactive fiction effort, The Annwn Simulation 1985, is playable and &#8212; I think &#8212; complete. It was a blast to work on, and the Failbetter people\/community have been awesome. The post below is in two parts: the tale of the development process, and then some collected notes. The Making There I was, two-thirds [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1071","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/1071","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1071"}],"version-history":[{"count":4,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/1071\/revisions"}],"predecessor-version":[{"id":1076,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/1071\/revisions\/1076"}],"wp:attachment":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}