{"id":638,"date":"2007-01-20T19:01:00","date_gmt":"2007-01-21T00:01:00","guid":{"rendered":"http:\/\/galaxyalex.com\/?p=638"},"modified":"2007-01-20T19:01:00","modified_gmt":"2007-01-21T00:01:00","slug":"final-reality","status":"publish","type":"post","link":"https:\/\/galaxyalex.com\/?p=638","title":{"rendered":"Final Reality"},"content":{"rendered":"<p><a onblur=\"try {parent.deselectBloggerImageGracefully();} catch(e) {}\" href=\"http:\/\/bp1.blogger.com\/_hU3PO1VZHQA\/RbK-tCl5uNI\/AAAAAAAAACA\/Ip0K_lIyFqc\/s1600-h\/xp.JPG\"><img decoding=\"async\" style=\"margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;\" src=\"http:\/\/bp1.blogger.com\/_hU3PO1VZHQA\/RbK-tCl5uNI\/AAAAAAAAACA\/Ip0K_lIyFqc\/s200\/xp.JPG\" alt=\"\" id=\"BLOGGER_PHOTO_ID_5022286215470758098\" border=\"0\" \/><\/a><br \/>Why not live life by experience points?<\/p>\n<p>From their dice-and-paper roots to the modern user-generated worlds, role-playing games have always had to deal with the question of how a character develops.  This is normally handled through experience points (<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_0\">XP<\/span>).  Kill a were-turtle, get 5 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_1\">XP<\/span>.  Accrue 500 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_2\">XP<\/span> and you gain a level.  <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_3\">Et<\/span> <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_4\">cetera<\/span>.<\/p>\n<p>While certainly an attempt to recreate in some way a person&#8217;s actual skill advancement in real life, it would seem that <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_5\">XP<\/span> would work in the actual world similarly to the way it does in the digital.  For example.  Let&#8217;s take a skill you want to develop, say running.  Set a series of levels in front of you, and choose <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_6\">XP<\/span> amounts for given tasks:<\/p>\n<p><span style=\"color: rgb(255, 255, 255); font-style: italic;\">Go for a 1 mile run, get 1 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_7\">XP<\/span>.  Go for a 3 mile run, get 4 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_8\">XP<\/span>.  Run in a charity event, 15 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_9\">XP<\/span>.   Finish within 1 minute of the leader in a competitive run, 200 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_10\">XP<\/span>.  Run a marathon, 10,000 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_11\">XP<\/span>.    <\/span><\/p>\n<p><span style=\"color: rgb(255, 255, 255); font-style: italic;\">Level 1: 30 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_12\">XP<\/span>.  Level 2: 500 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_13\">XP<\/span>.  Level 3: 3500 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_14\">XP<\/span>.  Level 4: 5000 <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_15\">XP<\/span>.   Etc.<\/span><\/p>\n<p>So, you could get to high levels just by running a mile at a time, but getting there would take forever.  Doing bigger things yields bigger numbers, and thus faster level-ups.<\/p>\n<p>Here&#8217;s a wrinkle:  in games, a higher level means better stats.  A level 2 character is stronger than a level 1, and that means an easier time killing <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_16\">beasties<\/span>.  Aside from the fact that you would actually improve, how would this work in real life?  I say you&#8217;d have to have your friends involved, and the bragging rights would do it.  Either that or have specific level tasks, e.g. you can&#8217;t get to level 4 until you run the Turkey Trot, no matter how many <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_17\">XP<\/span> you&#8217;ve got.<\/p>\n<p>This could work for all kinds of things.<\/p>\n<ul>\n<li>Career &#8212; go to a seminar, 10<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_18\">XP<\/span>.  Get the corner office, 5000<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_19\">XP<\/span>.<\/li>\n<li>Arts &#8212; participate in <span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_20\">Nanowrimo<\/span>, 150<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_21\">XP<\/span>.  Get published in a magazine, 500<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_22\">XP<\/span>.<\/li>\n<li>Education &#8212; go to a class, 1<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_23\">XP<\/span>.  Get a PhD, 10,000<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_24\">XP<\/span>.<\/li>\n<li>Fandom &#8212; read the Lord of the Rings again, 5XP.  Go to Marquette and lie about doing a research project to get the Special Collections guy to bring out the secret not-for-display Tolkien stuff, 10,000XP.<\/li>\n<li><span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-corrected\" id=\"SPELLING_ERROR_25\">Connoisseur<\/span> &#8212; try a new beer, 5XP.  Go to a wine tour in another state, 1,000XP.<\/li>\n<li>Family affairs &#8212; email your mother, 2<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_26\">XP<\/span>.  Don&#8217;t yell at Shannon on Xmas, 50,000<span onclick=\"BLOG_clickHandler(this)\" class=\"blsp-spelling-error\" id=\"SPELLING_ERROR_27\">XP<\/span>.<\/li>\n<\/ul>\n<p>Unfortunately, it could also work for negative things.  Smoke a pack, 100XP.  Perhaps this could be factored in.  You want to stop doing something?  Take the XP away from something you&#8217;re working towards.  So, say the F-word, take 5XP from your Runner class count.  That&#8217;s 5 miles you just lost.  F indeed.<\/p>\n<p>If you&#8217;re willing to spend hours of your life pretending to be a druid and running around killing lizards until you can get that robe you want, why not take that rewards system and move it to real life?  I&#8217;ll DM.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why not live life by experience points? From their dice-and-paper roots to the modern user-generated worlds, role-playing games have always had to deal with the question of how a character develops. This is normally handled through experience points (XP). Kill a were-turtle, get 5 XP. Accrue 500 XP and you gain a level. Et cetera. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-638","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/638","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=638"}],"version-history":[{"count":0,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/638\/revisions"}],"wp:attachment":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=638"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}