{"id":897,"date":"2010-01-15T07:47:00","date_gmt":"2010-01-15T12:47:00","guid":{"rendered":"http:\/\/galaxyalex.com\/?p=897"},"modified":"2010-01-15T07:47:00","modified_gmt":"2010-01-15T12:47:00","slug":"five-question-friday-nana-rausch-pixel-artist","status":"publish","type":"post","link":"https:\/\/galaxyalex.com\/?p=897","title":{"rendered":"Five Question Friday: Nana Rausch, pixel artist"},"content":{"rendered":"<div class=\"im\">\n<div class=\"separator\" style=\"clear: both; text-align: center;\"><a href=\"http:\/\/2.bp.blogspot.com\/_hU3PO1VZHQA\/S09N8b4j5NI\/AAAAAAAAAeA\/xU-oylwPtXU\/s1600-h\/military-simulate-wide.jpg\" imageanchor=\"1\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/2.bp.blogspot.com\/_hU3PO1VZHQA\/S09N8b4j5NI\/AAAAAAAAAeA\/xU-oylwPtXU\/s200\/military-simulate-wide.jpg\" \/><\/a><\/div>\n<p>&nbsp;The latest issue of <i>The Atlantic<\/i> features <a href=\"http:\/\/www.theatlantic.com\/doc\/201001\/military-simulate\">an article<\/a> on a PC game used to train soldiers on counterinsurgency tactics.&nbsp; Good article, and I found myself compelled by the isometric pixel <a href=\"http:\/\/quickhoney.com\/#pixel\/birdview\/Atlantic-WarGame-3\">illustration<\/a> which accompanied it.&nbsp; The artist, Nana Rausch of <a href=\"http:\/\/quickhoney.com\/#home\">QuickHoney, <\/a>was kind enough to answer a few questions for us.&nbsp; <\/p>\n<blockquote type=\"cite\"><p><span style=\"color: blue;\">You&#8217;ve done quite a bit of birdview pixel art for magazines (Maxim, Fortune, et al. recently).&nbsp; Any insights as to the popularity of this style of illustration?<\/span><\/p><\/blockquote>\n<\/div>\n<div><i>I&#8217;ve been working in this style for the past 10 years! It&#8217;s been popular for a while. Probably it&#8217;s a good balance between realistic and abstract illustration.<\/i><\/div>\n<div class=\"im\">\n<div><\/div>\n<blockquote type=\"cite\"><p><span style=\"color: blue;\">The article makes reference to the SimCity series of games.&nbsp; Did this influence your illustration at all, or did you depart from it?<\/span><\/p><\/blockquote>\n<\/div>\n<div><i>The article in &#8220;The Atlantic&#8221; makes the reference to the Sims game, because it&#8217;s an article about a similar game that soldiers use, before they deport, to &nbsp;train them for certain situations.<\/i><\/div>\n<div><i>It is a very long time ago, that the Sims game was in isometric pixel. The Sims might be the roots for the isometric pixel style, but it has long gone it&#8217;s own way.<\/i><\/div>\n<div class=\"im\">\n<div><\/div>\n<blockquote type=\"cite\"><p><span style=\"color: blue;\">What software do you use?<\/span><\/p><\/blockquote>\n<\/div>\n<div><i>PhotoShop. Pen tool. Pixel by pixel.<\/i><\/div>\n<div class=\"im\">\n<div><\/div>\n<div>(Holy {expletive deleted}!)<\/div>\n<blockquote type=\"cite\"><p><span style=\"color: blue;\">One of the impressive (and fun) aspects of pixel art is the illustrator&#8217;s ability to work past the inherent limitations in line and detail.&nbsp; For example, three pixels become a bullet hole, or a single-pixel strip of white makes an ovoid shape into a slab of fish.&nbsp; What is your favorite detail in this illustration?<\/span><\/p><\/blockquote>\n<div><i>I think my favorite part in the illustration for &#8220;The Atlantic&#8221; is the rotten car.<\/i><\/div>\n<\/div>\n<div class=\"im\"><\/p>\n<blockquote type=\"cite\"><p><span style=\"color: blue;\">What games are you playing right now?<\/span><\/p><\/blockquote>\n<\/div>\n<div><i>Just got an iPhone. So I&#8217;m playing a bit there. Other than that, I&#8217;m not playing much these days. The times of playing Playstation all day are somehow over for me.<\/i><\/div>\n<div><\/div>\n<div><\/div>\n<div>Thank the gods for the iPhone<i>:<\/i> the casual gaming portal for the hip crowd.&nbsp; And many thanks to Ms. Rausch!<i><br \/><\/i><\/div>\n<div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp;The latest issue of The Atlantic features an article on a PC game used to train soldiers on counterinsurgency tactics.&nbsp; Good article, and I found myself compelled by the isometric pixel illustration which accompanied it.&nbsp; The artist, Nana Rausch of QuickHoney, was kind enough to answer a few questions for us.&nbsp; You&#8217;ve done quite a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-897","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=897"}],"version-history":[{"count":0,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=\/wp\/v2\/posts\/897\/revisions"}],"wp:attachment":[{"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/galaxyalex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}