On The 7th Guest

A lot of folks read books during vacation. I played The 7th Guest.

I missed this game when it came out in ’93. This was the midst of the dark time of my gaming experience from late high school through college. Fortunately, the cash-printing iOS machines are bringing all kinds of old games out of the drawer.

So how does it hold up?

This game is essentially a series of puzzles strung together by a loose plotline. I don’t think anyone would claim that The 7th Guest revolutionized puzzle gaming, but the chess moves and mazes aren’t really the point. This game is creepy.

The reward for solving the puzzles is movement through the world of the house. Not trophies or harder enemies. Weird, disturbing sights and sounds conveying the story of a group of people trapped by a madman and set to a dark task. From this standpoint, assuming that the intent of the game was to present an interactive experience which put the player in the central role of a horror plotline and scare the hell out of him or her, The 7th Guest holds up better than I would have expected.

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